![]() ![]() ![]() In order to assign the skin weight to the accessory and turn it into a facial hair, select it and access Modify menu > Create Facial Hair command.Īlternatively, go to the Modify panel > Attribute tab > Modify section and click the Create Facial Hair button.Optionally smooth the normals of the accessory and set it to PBR shader type.Edit the mesh faces if necessary or any surfaces poke-through issues remain.The hair is currently an accessory, therefore, it will not move along with the facial expressions.The hairstyle also includes the scalp geometry and textures to prevent the skin from peaking through the hair strands thus creating an unrealistic-looking hairstyle. The textures are compatible with the new Smart Hair system within Reallusion Character Creator, which is made to be used with both UnrealEngine and Unity. Root - used for gradual root coloring along the flow of the strand Id - used for cross-strand color variation Z - used to simulate Unreal's Pixel Depth Offset effectįlow - used to control the direction of reflection normal O - used to simulate Ambient Occlusion effect The asset includes the following textures(4096x4096): The hair geometry is meticulously constructed with a single edge flowing through the center for easy rigging and intuitive spline manipulation. The haircut is made with quad polygon geometry, a.k.a hair cards.
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